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Used Software
Half-Life: Alyx
Action game, where the player can explore a virtual world and interact with different objects, like open doors and grab items.
Feedback was expected mainly for the headset and controller tracking, the sharpness of the screens and controller ergonomics.
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Audioshield
Rhythm game, where the player has to hit balls according to the rhythm of a music piece. The player has to move themselves for that more and thus feedback was expected mainly for device tracking, weight and screen refresh rate.
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Henry
Virtual reality film, where the viewer is as inside the movie. The viewer can sit while watching it and can observe the events in more detail. Feedback was expected for the sharpness of the screens and comfort.
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